Unity Visual Studio For Mac
Unity is a powerful solution to create games for a multitude of platforms, from mobiles to consoles, desktop and web games. Since Unity 5.2, Visual Studio and the Visual Studio Tools for Unity have been the default experience on Windows.
Setting up the Environment Basic VMWare (or Parallels) and Visual Studio installation. Set up a VMWare Image with Windows XP and Visual Studio 2005 or 2008 (any edition from Express to Team System should do fine). Unity is a powerful solution to create games for a multitude of platforms, from mobiles to consoles, desktop and web games. Since Unity 5.2, Visual Studio and the Visual Studio Tools for Unity have been the default experience on Windows.
When we released Visual Studio for Mac last year, Unity was among the first scenarios we supported out of the box. I’m happy to share that Unity will include Visual Studio for Mac as the default for macOS developers starting with version 2018.1.
This means that everyone will be able to utilize the benefits of the .NET 4.6 scripting runtime upgrade in Unity (currently an experimental feature) , including all the goodies of C# 6.0 and access to the Microsoft Azure SDK to add powerful cloud services to your games. This is all in addition to the existing one-click debugging, customized solution pad, IntelliSense autocompletion, and many more productivity features.
Check out my post “Unity game development with Visual Studio for Mac” for more information on all that Visual Studio for Mac has to offer for Unity developers, or watch the video below on how Visual Studio 2017 and Visual Studio for Mac boost your development productivity.
You can also read Unity’s announcement for more details.
To get started today, download Visual Studio for Mac and set it as the default editor in Unity. Visual Studio Community for Mac is free to use for students, open-source and individual developers, as well as small teams. Check out the license terms for more information.
Visual Studio For Mac
As always, let us know what you think in the comments below.
I am running the latest version of Visual Studio and the latest version of unity. When I open the project using Visual Studio for Mac, I am able to rebuild the app.
But, when I try to start debugging, I am getting Execution Failed
without any explanation or build output.
I am able to run the app successfully on iOS through Xcode, although the iPad is refusing to start the app automatically and I have to open it manually.
The issue is that , I can't start the app on Visual Studio for Mac.
1 Answer
Apparently, If you open multiple instances of Unity, Visual Studio for Mac will get confused and will not know which project to attach to.
Visual Studio For Mac
Having one instance solved the issue for me.